Beta Tester Guide
Thanks for helping test AncientX. The game is playable, but it is not finished: this page tells you what to expect, what we most need tested, and how to report what breaks.
This is a beta test, not a release
AncientX is a RuneScape 2012-era (revision 718) private server with a lot of new content added recently, including 182 scripted quests and areas brought over from Old School RuneScape. Much of it has not been play-tested end to end yet. You will find bugs, stuck quest steps and unfinished corners. That's expected, and it's why we're running a beta.
Your quests and XP carry over to the full release; items are reset (anything you paid for is kept), and bug-bounty coins are paid back at launch. Read the wipe policy for the details.
Getting started
- Register a forum account. Your forum username and password are your game login.
- Download the beta client for Windows (about 170 MB unzipped). Java is built in, so there is nothing else to install.
- Unzip it anywhere, open the
AncientXfolder and runAncientX.exe. If Windows SmartScreen warns about an unknown publisher, choose More info → Run anyway. - Pick a world. World 1 is the main beta world.
- On the first start the client downloads the game cache. This can take a few minutes, and the first area loads can be slow.
- Log in and pick a game mode. The login screen and the chatbox both show which beta build you're on. Please include it in your reports.
What we most want tested
- Quests: start, progress through and finish quests, especially the newer ones. Tell us exactly where a quest gets stuck: which NPC, which step and what you clicked.
- Old School areas: Kourend and Kebos, Fossil Island, the Warrens and the other imported areas. Look for doors, ladders and objects that don't work, missing scenery, places you can get stuck in, and monsters that don't animate.
- Combat and bosses: the 2012 boss roster, the Chambers of Xeric (
::raid) and the custom weapons and special attacks. - Skilling and the economy: skilling methods, shops, the Grand Exchange, trading and banking (tabs, withdrawing, a full bank).
- The client: crashes, freezes, graphical glitches, the world select screen and the RuneLite-style sidebar plugins.
- New players: the first-login flow, the starter kit, and anything confusing in your first hour.
How to report a bug
- Join the AncientX Discord and go to
#report-a-bug. - Type
/bug reportand fill in the title, what happened and how to make it happen again, your in-game name (RSN) and how serious it is. - Attach a screenshot. It's required, and your username has to be visible in it. Reports without one are turned down automatically. You can add up to two more images.
- The bot replies privately with a report id. Check on it any time with
/bug status.
Bug bounty: staff check every report against the game. If your report is accepted, the bounty (in-game coins) goes into your bank the next time you log in. Duplicate, unreproducible and not-a-bug reports are declined, with the reason.
A good report says what you expected, what actually happened and the exact steps to repeat it. One bug per report, please.
/bug report only. Don't post it in public channels, and don't use it.Known issues
No need to report these. We already know about them.
- Quests haven't been fully play-tested. Many quests were built and checked recently but haven't yet been played start to finish by real players. A stuck step is still worth reporting, with the quest name and the exact step.
- Old School-only quests have no row in the quest tab. Quests set in imported Old School areas (for example X Marks the Spot, Client of Kourend, Getting Ahead and The Ascent of Arceuus) don't show in the quest list. You follow them through dialogue instead.
- Imported Old School monsters may use placeholder combat stats or animations, so some of them look stiff or hit harder or softer than in Old School.
- Imported Old School areas may have scenery you can't interact with, or the odd blocked tile.
- Worlds 2 and 3 (PvP and High-Risk PvP) may show as offline in world select at the start of the beta. Play on World 1.
- The first load is slow while the client downloads and unpacks the game cache.
- Windows only. There's no Mac, Linux or mobile client yet.
Wipe policy
- During the beta
- If a serious bug forces an emergency reset during beta, we'll restore what the launch rules below protect (quests, XP, bounties). We'll announce any wipe in Discord first, unless it's an emergency.
- When the full game launches
- You keep your quests and your XP (every skill level and quest you complete in beta carries over). Items are reset - inventory, bank and equipment start fresh - except anything you paid for, which is kept.
- Your login
- Your forum/website account isn't touched by a game wipe.
- Bug bounties
- Coins are items, so the launch reset clears them - but every bounty you earned is recorded and paid back the first time you log in to the full game. Bounty bonuses (a week of membership or the $5 donor voucher) carry over the same way.
- Purchases
- None. The real-money store (Squeal spins, donator packs, membership, credits) is closed for the whole beta and opens after it, so there is nothing to lose to a wipe. Normal in-game shops work as usual. Planned store items are previewed at /store and /marketplace.
Beta rules
- Report exploits, don't use them. Profiting from a bug you didn't report (duping, item or coin exploits, abusing other players) can get your account wiped or banned.
- No botting, macros or third-party cheat clients. Use the official client from this site.
- No real-world trading of accounts, items or coins.
- Be respectful. No harassment, hate speech or scams in game or on Discord.
- One account per person for bug bounties. Don't file the same bug from several accounts.
- Staff have the final say on reports, rollbacks and wipes during the beta.
Ready to test?
Register, download the beta, play — and tell us what breaks.